Nov. 7th, 2011

tothelight: (weary traveller returning.)
Game was here! A lot of the minor stuff ended up being made up on the fly, but most of the core elements were set beforehand.

GENERAL

۞ Premises were 1) "a world without loneliness." 2) "A world with no conflicting obligations." 3) "A world outside the caves." The first was embodied by all the people it contained (more importantly the Friends and Loved Ones it contained), and could contain; the second by the physical existence of more than one "Claude"; the third by Expel, specifically Arlia and its surroundings, which he has the strongest associations with in memory and embodies everything Sabra is not.

۞ There were three "Claudes" present. Canon, Sabra... and old!Sabra Chrysos. The Sabra one with the bracer was the true Claude, though the other two were tied to him on a representation level (canon one more strongly than Chrys.) So each of them could be fully committed to their own "worlds" and the people therein-- hence why the spacecaptain Claude the party first ran into didn't recognize them at all. But there was some overlap, and the Claudes were comfortably aware of each other's presence-- canon!Claude was the one helping to shuttle some of Sabra!Claude's friends over to party in Arlia--- but the real Claude wouldn't actually be able to acknowledge the unlikeliness of the other one unless it was pointed out to him by the players (which would be a Big Trigger).

Ulysses )

Expel )

OVERALL it was fun but also stressful and I learned a lot about planning this kind of game that I will try to put in practice in future '^';; Any questions/comments...

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Claude C. Kenni

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